﻿// Copyright (c) 2021 Timothé Lapetite - nebukam@gmail.com
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;

//[NativeDisableParallelForRestriction]

namespace Nebukam.ORCA
{
    [BurstCompile]
    public struct ObstacleFixJob : IJob
    {


        public bool m_recompute;

        [ReadOnly]
        public NativeArray<ObstacleVertexData> m_referenceObstacles;
        public NativeArray<ObstacleVertexData> m_inputObstacles;
        [BurstCompile]
        public void Execute()
        {
            if (!m_recompute) { return; }
            m_referenceObstacles.CopyTo(m_inputObstacles);
        }

    }
}
